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	<title>Proof of Concept</title>
	<link>http://www.charleseferguson.com</link>
	<description>Charles Ferguson's site for thoughts, musings and life</description>
	<pubDate>Thu, 14 Jan 2010 11:56:44 +0000</pubDate>
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		<title>Silence and MUTEK,</title>
		<link>http://www.charleseferguson.com/?p=14</link>
		<comments>http://www.charleseferguson.com/?p=14#comments</comments>
		<pubDate>Mon, 11 Jun 2007 21:03:29 +0000</pubDate>
		<dc:creator>Charles Ferguson</dc:creator>
		
		<category><![CDATA[General Life]]></category>

		<category><![CDATA[Events &amp; Entertainment]]></category>

		<guid isPermaLink="false">http://www.charleseferguson.com/?p=14</guid>
		<description><![CDATA[Greetings everyone, well I haven’t updated my blog in a while; I’ve been quite busy with personal issues that have appeared and that needed my attention. Some of them will be ongoing, but that’s how life is, it can bite you in the ass every so often and force you to make decisions that you [...]]]></description>
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		<title>Stepping through the Looking Glass</title>
		<link>http://www.charleseferguson.com/?p=13</link>
		<comments>http://www.charleseferguson.com/?p=13#comments</comments>
		<pubDate>Fri, 04 May 2007 01:49:55 +0000</pubDate>
		<dc:creator>Charles Ferguson</dc:creator>
		
		<category><![CDATA[Events &amp; Entertainment]]></category>

		<guid isPermaLink="false">http://www.charleseferguson.com/?p=13</guid>
		<description><![CDATA[Presentation is said to be everything and this is especially true when it comes to entertainment. Before we delve into story, hear the chorus or even see the first visual, we have to prepare the audience for what is to come in order to maximize our impact. This transition between our daily lives and our [...]]]></description>
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		<title>It came from IGDA – Too much Creativity?</title>
		<link>http://www.charleseferguson.com/?p=12</link>
		<comments>http://www.charleseferguson.com/?p=12#comments</comments>
		<pubDate>Sat, 28 Apr 2007 19:07:46 +0000</pubDate>
		<dc:creator>Charles Ferguson</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Events &amp; Entertainment]]></category>

		<guid isPermaLink="false">http://www.charleseferguson.com/?p=12</guid>
		<description><![CDATA[This month’s IGDA meeting saw us discussing the various issues from productivity and globalization to personal advancement. One of the key points that came up in these discussions is the creative nature of our industry and the constant changes that are done during all the development cycle of a game. The two main questions that [...]]]></description>
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		<title>Three States of Entertainment: Ambient, Immersive and Transcendent</title>
		<link>http://www.charleseferguson.com/?p=11</link>
		<comments>http://www.charleseferguson.com/?p=11#comments</comments>
		<pubDate>Mon, 23 Apr 2007 20:37:21 +0000</pubDate>
		<dc:creator>Charles Ferguson</dc:creator>
		
		<category><![CDATA[Events &amp; Entertainment]]></category>

		<guid isPermaLink="false">http://www.charleseferguson.com/?p=11</guid>
		<description><![CDATA[An Apple representative once described the difference between Ambient and Immersive technologies as one requiring your full attention while the other can be present in the background. Both have similar goals though, to affect you in some way or else it would not be considered entertainment. The most commonly used examples of these technologies are [...]]]></description>
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		<title>Project Based Game Development Structure</title>
		<link>http://www.charleseferguson.com/?p=6</link>
		<comments>http://www.charleseferguson.com/?p=6#comments</comments>
		<pubDate>Wed, 28 Mar 2007 05:10:23 +0000</pubDate>
		<dc:creator>Charles Ferguson</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.charleseferguson.com/?p=6</guid>
		<description><![CDATA[With rising costs in developing video games, project management practices are becoming more and more important. Games are becoming more complex and demanding especially with MMORPGs forcing development teams to expand in order to release in a reasonable time frame. But as teams grow, so do the many issues surrounding organizing, planning, communication, performance and [...]]]></description>
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		<title>A Retrospect on Annonshe</title>
		<link>http://www.charleseferguson.com/?p=4</link>
		<comments>http://www.charleseferguson.com/?p=4#comments</comments>
		<pubDate>Wed, 14 Mar 2007 16:23:59 +0000</pubDate>
		<dc:creator>Charles Ferguson</dc:creator>
		
		<category><![CDATA[Annonshe]]></category>

		<guid isPermaLink="false">http://www.charleseferguson.com/?p=4</guid>
		<description><![CDATA[Life’s journey is fraught with perils, but it is the lessons we learned and the experience itself that makes it worth it. 
Annonshe has been quite a learning experience for me filled with ups and downs, challenges and lessons that needed to be learned along the way. A labor of love, it was a dream [...]]]></description>
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		<title>Greetings and Salutations</title>
		<link>http://www.charleseferguson.com/?p=3</link>
		<comments>http://www.charleseferguson.com/?p=3#comments</comments>
		<pubDate>Wed, 14 Mar 2007 16:07:04 +0000</pubDate>
		<dc:creator>Charles Ferguson</dc:creator>
		
		<category><![CDATA[General Life]]></category>

		<guid isPermaLink="false">http://www.charleseferguson.com/?p=3</guid>
		<description><![CDATA[Greetings and welcome to my personal site. After thinking about posting articles about professional concepts, ideas and things falling under general walks of life, I&#8217;ve finally gotten around to setting up a site to do just that. 

]]></description>
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